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NPC Generator

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Advanced [show]


Shifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown leather gloves, a brown jacket, and tight pants. His white fur is lengthy and is close to two feet long. His eyes are yellow.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Immigrant, Rich. Occupation: Mason

Voice: Raspy

Attributes [hide]

Shifting Wind, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 2200 gp. Finely wrought small gold bracelet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Reid, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Priest. His skin is also unnaturally pale. He keeps his brown hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Addict, Shy. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Alex Reid, Male Human Rogue 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 14
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp. Aquamarine (1500 gp). Eye agate (10 gp). Jade (100 gp).


Social Check DCs


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has styled his beige fur well, parting it to the left. His fierce amber eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor; and he's in love

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Has a crush, Job. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

River Of Ale, Male Tabaxi Warrior 8
Medium (6'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 200 gp. A roughly beaten golden orb (140 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Sammal Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Detective, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Greedy, Hedonist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sammal Delight, Male Tiefling Druid 2
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Infernal, Undercommon, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp. Red garnet (160 gp). Pink pearl (160 gp).


Social Check DCs

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