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NPC Generator

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Advanced [show]


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair is cut jaggedly and amateurishly. His half smiles and violet eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Aramil studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Aramil Mellerelel, Male Elf Bard 4
Medium (5'3") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Taklinn Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his red hair up. His eyes are a pleasant blue.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and wants his loneliness to end

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Taklinn Fireforge, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)18 (+4) 17 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Ignan, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 270 gp.


Social Check DCs


Great Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man prefers to wear brown pants and tee shirts. His clothes are grease stained in places. He has done his best to style his beige fur to look like a famous performer. His eyes are amber and catlike.

Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a minor phobia of water and hates getting wet.

History: A powerful slaver made him what he is. He has had some formal writing training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Immigrant, Mentor. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Great Of Ebony, Male Tabaxi Druid 11
Medium (6'7") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 400 gp. Solid gold idol (600 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He carries a battered warhammer and tarnished sword as well. His crest is greying and his face has many wrinkles. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Spice Merchant in town.

History: Born to a Marshal, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Job, Poor, Religious. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Tarhun Ebynichtomonis, Male Dragonborn Wizard 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 50 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Malachite (7 gp).


Social Check DCs

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