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NPC Generator

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Advanced [show]


Morg Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. With bright white hair and a scraggly beard. His fierce violet eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Guardian, Religious. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Morg Brixton, Male Half-Orc Expert 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Deep blue spinel (1100 gp).


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. His black hair is smooth and relatively long. His eyes are likewise hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alberich lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Fighting. Flaws: Emotional, Insane. Bonds: Family, Enemies. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Alberich Ironfist, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Smoking Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy yellow suit. He has wavy yellow fur. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Smoking was born the youngest of three triplets. Through the years after Smoking was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Smoking's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Smoking Paws, Male Tabaxi Bard 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 20 gp. Banded agate (4 gp). 1 Banded mail.


Social Check DCs


Tûmûg Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is braided into rings. This hazel eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the north. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Bonds: Poor, Religious, Adventurer, Criminal record, Immigrant. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Tûmûg Rodney, Male Half-Orc Warrior 4
Medium (5'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Magnifying glass. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs

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