Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His silver hair is cut short. His eyes are gray and beady.
Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Mentor, Nature. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Stanford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Rich, Adventurer. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. A small bag of saffron. (90 gp). A delicate brass dragon egg (90 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Byron, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. His black hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things.
Ideals: Artistic, Logical. Flaws: Mundane, Shy. Bonds: Attractive. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item.
John Windsor, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple yellow robe with brown stripes complete with hood, and a wedding ring on his right hand. His hair, while still mostly chestnut, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is calm most of the time but flees social interaction. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is a Metallic Dragon in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: In love, Criminal record, Adventurer. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Smoky quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!

