Robert Nibley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and curly. His gray eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Adventurer, Criminal record, Mentor, Military. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. Moonstone (20 gp). 1 Banded mail.
Kilvar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a whip. He has a long white beard with little hanging trinkets. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son; and he has money and likes to spend it
Ideals: Artistic. Flaws: Insane, Shy, Antagonistic. Bonds: Rich, Family. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Don Winchester, Male Human [Permalink]
Personal [hide]
Description: This southern man prefers to wear flannel. His clothes are grease stained in places. He has moderate length red hair. His eyes are likewise green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Qemuel Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt, he is not a threatening figure. His long purple hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Red spinel (160 gp). Moss agate (13 gp). Rich purple corundum (1400 gp). Golden pearl (160 gp). Amber (160 gp). Carnelian (20 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

