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NPC Generator

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Advanced [show]


Thoradin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he is well dressed, constantly wearing a red suit, blue shirt, and grey tie. His hair is chestnut and curly. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Fighting. Bonds: Criminal record, Nature, Job. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Thoradin Morigak, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)12 (+1) 11 (+0)8 (-1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Alberich Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Attractive, Job, Nature, Rich. Occupation: Carter

Voice: Stutters

Attributes [hide]

Alberich Fireforge, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 79 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Hematite (4 gp). Moss agate (4 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Chrysoprase (50 gp).


Social Check DCs


Mantus Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His purple hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Mantus reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Mantus Tolerance, Male Tiefling Ranger 13
Medium (6'1") Tiefling, Lawful Good (CR 13)
Armor Class 11
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)20 (+5)
Skills Deception +9, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Black velvet mask with numerous citrines (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Old masterpiece painting (2200 gp). 1 Minor magic item.


Social Check DCs


Anselm Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has auburn hair. His eyes are green and beady.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.

History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly. Bonds: Enemies, Military, Immigrant, Rich. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Anselm Kane, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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