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NPC Generator

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Advanced [show]


Sweet Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His orange fur has been sun bleached extensively. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and regain custody of his son

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Family. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Sweet Running, Male Tabaxi Commoner 8
Medium (5'10") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 120 pp.


Social Check DCs


Olrok Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white cloak and cross-gartered green stockings. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Sculptor business at a young age. His mother was a soldier and died while he was still young. Olrok was left his mother's suit of armor and trained in its use and care. He has worked as a Sculptor like his mother before him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Slave, Job, Military, Religious. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Olrok Kitchur, Male Half-Orc Bard 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1200 gp. Jasper (50 gp). Violet garnet (1100 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a monstrous two handed axe. His tied-back hair is blonde. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: To be a Shipwright again.

Flaws: Forgetful. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Uraim Deepdelver, Male Dwarf Aristocrat 10
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. His golden hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Grom Tewksbury, Male Half-Orc Aristocrat 1
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs

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