Randal Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His hair is blonde and curly. His brown unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Disease, Antagonistic, Insane, Selfish. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 80 pp.
Marbas Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely black suit with violet socks and a vest with buckled shoes. His chestnut hair is lengthy. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has decided he is irredeemable
Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 50 pp.
Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He is bristling with hidden weapons, mostly scythes and rapiers. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Fighting. Bonds: Criminal record, Adventurer. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 73 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ribbles Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 8 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Cynical, Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 77 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +5
Possessions: 2000 gp. Violet garnet (900 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp). Chrysoprase (30 gp). Azurite (11 gp). Aquamarine (900 gp). Red-brown spinel (50 gp). Golden yellow topaz (900 gp). Moss agate (11 gp). Peridot (30 gp). Iolite (30 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


