Dazzazn Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His rusty crest is smooth and relatively long. His red eyes peer out from beneath his broad black hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small mountains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Family. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Everburning torch. 3 Alchemist’s fire.
Silvo Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. His gray eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Armorer, but he got bored and became a Merchant. He inherited the family business which he has now maintained for 6 years.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and expand his business
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Religious, Job. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Therai Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: Therai was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has worked as a Brewer like his mother before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a brewer and was forced into it by his family
Flaws: Selfish. Bonds: Has a crush, Family, Job, Criminal record. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Violet garnet (1100 gp). Golden yellow topaz (1100 gp).
Naeris Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered black stockings. He carries a battered ceremonial dagger and tarnished hammer as well. His silver hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: He was raised in a plains tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Professionalism, Artistic. Flaws: Fearful. Bonds: Nature. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!