Three Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears baggy brown pantaloons and a blue scarf. His whole body is exceptionally muscular. His gray fur has been sun bleached extensively. His eyes are likewise copper.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Ploughman, but he got bored and became a Carter. He used his abilities to travel the world and help people.
Motivation: To be a Ploughman again; and sabotage a competitor
Ideals: Gifted, Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 400 gp.
Joser Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His silver hair is heavily combed to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joser took refuge in the large cave and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Black velvet mask with numerous citrines (110 gp). Solid gold idol (600 gp). 1 Darkwood Buckler.
Thamior Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has done his best to style his red hair to look like a famous performer. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is skeptical of what others tell him and is slow to trust.
History: Born to a Doctor, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp.
Igden Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has a very tight haircut. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal writing training, and achieved minor success. After a long history of fighting, Igden and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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