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Advanced [show]


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. Dynamic was born on a far northern forest where he grew up under the tutelage of his father, an expert Engraver. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to have a good time and be beloved; and he's attracted to the pc

Ideals: Optimist. Flaws: Impulsive. Bonds: Has a crush, Poor, Immigrant. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Bard 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Superior lock. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Medrash Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright violet suits and hats. His black crest is braided into rings. His red eyes dart from person to person.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He has been saving his money to try and buy his brother's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Family, Criminal record. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Medrash Hshhsstoroth, Male Dragonborn Wizard 10
Medium (6'3") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Athletics +6, Medicine +7
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: Citrine (20 gp). Silver pearl (110 gp). Banded agate (13 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Silver pearl (110 gp). Sardonyx (20 gp). Iolite (20 gp).


Social Check DCs


Diggory Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair and beard is wavy and long. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Guardian, Rich, Nature. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Barclay, Male Human Bard 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 24 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 15 (+2)18 (+4)
Skills Performance +8, Religion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3200 gp.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears his silver hair up. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Guy's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Guy Allerton, Male Human Commoner 2
Medium (6'2") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp.


Social Check DCs

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