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NPC Generator

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Advanced [show]


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this northern man prefers to wear yellow pants and tee shirts. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Detective profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Trueblood, Male Dwarf Cleric 5
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears yellow leather gloves, a yellow jacket, and tight pants. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Wants his loneliness to end; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Has a crush. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Godfrey Barton, Male Human Bard 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 100 sp. Coral (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quick Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with green colored cloaks and clothing. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Quick Timber, Male Tabaxi Wizard 18
Medium (5'9") Tabaxi, True Neutral (CR 18)
Armor Class 13
Hit Points 101 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +9, Deception +8
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 2000 pp. Gold dragon comb with red garnet eye (1200 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Eberk Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Stableman. He sports a long golden beard, and similarly colored long hair. His eyes are green and beady.

Personality: Eberk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Eberk Torunn, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 390 gp. Chrysoberyl (130 gp). Chrysoberyl (130 gp). Red-brown spinel (130 gp).


Social Check DCs

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