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Advanced [show]


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his yellow fur up. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Many dire rats want him driven away.

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Cleric 4
Medium (5'7") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Camden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Roger never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Disease, Shy, Selfish. Bonds: In love, Family. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Roger Camden, Male Human Cleric 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. 1 Antitoxin.


Social Check DCs


Senteq Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many pastel ritualistic tattoos. He prefers to wear green pants and tee shirts. He has no hair. His eyes, though not visible through his cowl, are violet.

Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Senteq took refuge in the large cave and found the beat up hammer and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Senteq Reese, Male Gnome Adept 11
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills History +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 60 pp. Black star sapphire (800 gp). Sard (70 gp). Iolite (70 gp). Red-brown spinel (140 gp). Jade (140 gp). Banded agate (5 gp). Golden pearl (140 gp). Black star sapphire (800 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Lone Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His beige fur is kept up in a ponytail inside a feathered hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Lone is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Lone Of Clay, Male Tabaxi Expert 10
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1000 gp. Black opal (700 gp). Onyx (50 gp). Violet garnet (1500 gp). Azurite (16 gp). Malachite (16 gp). Chalcedony (50 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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