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NPC Generator

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Advanced [show]


Gimûb Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down. His skin is fair and his fingers are delicate and long. He wears his silver hair up. He has a dull look in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister; and doesn't want to be a actor and was forced into it by his family

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Rich, Family. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Gimûb Sheldon, Male Half-Orc Commoner 4
Medium (6'0") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Abyssal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Kairon Hate, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green small hat and green clothes. His dark red hair is smooth and relatively long. His eyes are silver.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kairon took refuge in the ruined castle and found the beat up sai and armor he uses now. He was granted divine powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Kairon Hate, Male Tiefling Commoner 6
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 300 gp. Golden pearl (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Fargas Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Miller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his sister; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fargas Greenbottle, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bulzo was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Expert 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Deep green spinel (160 gp).


Social Check DCs

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