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Advanced [show]


Adrik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Slave, Adventurer. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Adrik Strakeln, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. Amber (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Aldous Reed, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. He wears his black hair down. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his mother. Aldous was born on a far southern desert where he grew up under the tutelage of his mother, an expert Butcher. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Professionalism. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Aldous Reed, Male Human Warlock 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 70 gp.


Social Check DCs


Vlorn Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Gifted. Bonds: Rich, Job, Immigrant, Slave, Adventurer. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Vlorn Goodbarrel, Male Halfling Druid 9
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)18 (+4) 16 (+3)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Terran, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Solid gold idol (700 gp).


Social Check DCs


Jade On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely violet suit with white socks and a vest with buckled shoes. His brown fur is drawn into a tight pony tail with a card scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Optimist. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Jade On the Water, Male Tabaxi Wizard 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1500 gp. Freshwater pearl (6 gp). Jade (50 gp). Black pearl (900 gp). Black opal (1500 gp). Obsidian (6 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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