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Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Dalgal has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Justice, Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Dalgal Aranore, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Donaar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His crest is copper and curly. His thin eyebrows rest above his beady red eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Courier, Donaar learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Courier like his father before him.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Gifted, Professionalism. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Donaar Clethtinthiallor, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 13 (+1)17 (+3)
Skills Athletics +7, History +2
Senses Passive Perception 11
Languages
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +2

Possessions: 6000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Fire opal pendant on a fine gold chain (1500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His orange fur is lengthy. His hazel eyes peer out from beneath his Stetson black hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: When he was but 3 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the east, certain he would find work there.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Cloud Plume, Male Tabaxi Aristocrat 5
Medium (5'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)10 (+0) 8 (-1)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Cairn Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are silver and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things.

Ideals: Persistence, Entrepeneur. Flaws: Mundane. Bonds: Debt. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Cairn Violence, Male Tiefling Cleric 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp.


Social Check DCs

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