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Advanced [show]


Dûgz Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Dûgz studied abroad. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Bonds: Slave, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Dûgz Oakes, Male Half-Orc Druid 17
Medium (5'2") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 100 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills History +6, Medicine +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 1200 pp. Freshwater pearl (10 gp). Tourmaline (80 gp). Black pearl (900 gp). Violet garnet (900 gp). Star ruby (1100 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Obsidian (10 gp). Pink diamond (4000 gp). Blue star sapphire (1100 gp). Chrysoprase (80 gp). Violet garnet (900 gp). Azurite (10 gp). Red garnet (80 gp). Hematite (10 gp). Jasper (80 gp). Chrysoprase (80 gp). Bloodstone (80 gp). Aquamarine (900 gp). Black pearl (900 gp). Blue star sapphire (1100 gp). Amber (80 gp). Carnelian (80 gp). Blue quartz (10 gp). White pearl (80 gp).


Social Check DCs


Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Taklinn isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north to a Spy, Taklinn learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Shepherd again; and he has money and likes to spend it

Ideals: Impeccable, Philantrophist, Fighting. Bonds: Rich, Attractive, Job. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Taklinn Brazzik, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 8000 cp.


Social Check DCs


Tricking Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey armored body suit, with a simple black line shooting up and back down. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Tricking Of Dragons, Male Tabaxi Warlock 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Ombul Sunmeadow, Male Halfling Adept 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)15 (+2) 18 (+4)15 (+2)
Skills Investigation +4, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 40 gp. 1 Bullseye lantern.


Social Check DCs

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