Drifting Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His lavender fur is kept up in a ponytail inside a feathered hat. His eyes are hazel and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Drifting lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 120 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (100 gp).
Joser Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large green mantle and cape that has been intricately interwoven into his black robe. His blonde hair is singed and shortened. He has gray eyes and a green hat with a black feather.
Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: To be a Mason again; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Nature, Job. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 142 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 300 pp. Golden yellow topaz (1500 gp). Malachite (16 gp). Rose (40 gp). Blue star sapphire (400 gp). Obsidian (16 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Peridot (40 gp). Freshwater pearl (16 gp). Jet (130 gp). Azurite (16 gp). 1 Medium magic item. 1 Medium magic item.
Torinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has dyed his greying gold crest a little too much giving a sharp gold color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born on a small isolated farm. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Passionate. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 85 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Harley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Shoemaker. He keeps his silver hair in a flapper bob. His violet unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Immigrant, Rich. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Black pearl (800 gp). Red-brown spinel (70 gp). 1 Simple lock.
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