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NPC Generator

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Advanced [show]


Akmen Wish, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His white hair is long and unkept. His white eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Sold as a small child to a wizard, Akmen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has worked as a Layabout like his father before him.

Motivation: To be a Fisher again.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Akmen Wish, Male Tiefling Druid 3
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He keeps his long black hair kept up in a rat tail. His eyes are blue and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Aramil was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic, Selfish. Bonds: Family, Mentor. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Aramil Nailo, Male Elf Bard 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 sp.


Social Check DCs


Charles Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Charles will drive conversation. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal writing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Charles Langdon, Male Human Cleric 10
Medium (6'6") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ohr Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a yellow coat over a grey low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy chestnut hair. This hazel eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ohr took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Ohr Wesley, Male Half-Orc Wizard 5
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Rose (20 gp).


Social Check DCs

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