Hoshû Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Hoshû is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Bricklayer like his father before him.
Motivation: To prove his worth to the world; and to unite with his brother
Flaws: Depressed, Impulsive. Bonds: Military, Family, Job. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp. Alexandrite (1000 gp). Star rose quartz (20 gp). 1 Minor magic item.
Thradal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright black hair and a scraggly beard. His eyes are violet and catlike.
Personality: Thradal is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 113 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Draconic, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Rose (80 gp). Obsidian (14 gp). Jet (140 gp). Smoky quartz (80 gp). Moss agate (14 gp). Jade (140 gp). Jet (140 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Amber (140 gp).
Aerdeth Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" southern man, he is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast plains. Cursed with a spirit at a very young age, Aerdeth has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Insomniac, Fearful, Disease. Bonds: Attractive, Nature. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 6)
Armor Class 15
Hit Points 0 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 6 (-2) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Fiery yellow corundum (800 gp). Eye agate (13 gp). Red garnet (70 gp). Black opal (800 gp). 1 Minor magic item.
Stannor Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Ideals: Gifted. Flaws: Addict, Insane. Bonds: Family, Attractive. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +3
Possessions: 400 gp. Alexandrite (1500 gp). Moonstone (60 gp). Jasper (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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