Riardon Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long red hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Hunter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Hunter.
Motivation: He has a crush on the local Adventurer; and he would like to get married and retire
Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Job, Has a crush. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Jade (80 gp).
Edge Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright red suits and hats, and sports empty pouches on his belt. His yellow fur is still thick. His blue eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 50000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (100 gp).
Elaim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content.
Ideals: Fighting, Athletic. Flaws: Selfish, Mundane. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp. Zircon (70 gp). 1 Everburning torch.
Altho Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with broad hat. His moppish blonde hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Logical, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Giant, Infernal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. Jade (140 gp). Smoky quartz (80 gp). Blue quartz (16 gp). Alexandrite (500 gp). Eye agate (16 gp). Moss agate (16 gp). Violet garnet (500 gp). Freshwater pearl (16 gp). Violet garnet (500 gp). Fiery yellow corundum (800 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Malachite (16 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

