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NPC Generator

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Advanced [show]


Pikar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a large grey jacket, marred by teas. He wears his red hair down. His green eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Pikar and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Pikar Quickstep, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. Pink pearl (120 gp).


Social Check DCs


Habor Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. A freak accident while working with his Miner mother left him crippled. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Nature, Enemies. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Habor Excellence, Male Tiefling Adept 6
Medium (5'9") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 900 gp.


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is chestnut and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Kody Hackney, Male Human Fighter 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 10 pp. Obsidian (16 gp). 1 Banded mail.


Social Check DCs


Oloric Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long white beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: He got into the Layabout business at a young age. Through the years after Oloric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Oloric's mother didn't care for him much, and the feeling was mutual. He became a Layabout soon after.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Disciplined, Professionalism. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Oloric Hammerstone, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 72 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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