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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His golden hair is matted, messy, and big. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: The child of northern immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Bertram Wellington, Male Human Commoner 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1100 gp. Star rose quartz (50 gp). Moss agate (10 gp). Star rose quartz (50 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is physically well-built. His brown hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nuraval was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Mortician soon after.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Job, Enemies. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Immeral Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He carries a battered dagger and tarnished lance as well. He has wavy black hair. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Immeral Casilltenirra, Male Elf Aristocrat 4
Medium (5'1") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Beiro Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and golden. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Impulsive, Ugly. Bonds: Poor, Adventurer, Debt. Occupation: Scribe

Voice: American accent

Attributes [hide]

Beiro Mancilla, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)18 (+4)
Skills Arcana +3, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs

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