Bucklal Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His black hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Bucklal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Bucklal was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Slave, Military. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Pelt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. Beneath his clothing is a huge mess of scar tissue. His long gray fur is drawn into a two foot long braid. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Hunter, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Extrovert. Bonds: Slave, Religious, Poor, Nature. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Rangrim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern man, he wears professional attire. He wears his hair in dreadlocks. His eyes are a pleasant amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his absent mother.
Flaws: Lazy. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp.
Foxilon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. His eyes are likewise gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: He got into the Fortune-teller business at a young age. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Family, Criminal record. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 42 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 4000 gp. Sapphire pendant on gold chain (2500 gp). Fire opal pendant on a fine gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
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