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Emerald Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He wears a broad hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. Emerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Emerald Peak, Male Tabaxi Commoner 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)18 (+4)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His black hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Stableman, but he was a colossal failure. He has worked as a Sage like his father before him.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Anverth Folkor, Male Gnome Druid 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Insight +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: Just what you see.


Social Check DCs


Abad Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is unkempt and raggedy. He has a tattooed face.

Personality: Calm and collected, he is a well trained Navigator. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Navigator, Abad learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Abad Swift, Male Tiefling Adept 11
Medium (6'9") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 3000 gp. Hematite (14 gp). Alexandrite (1400 gp).


Social Check DCs


Adrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears tight fitting clothing which further accentuates his frame. His left leg appears badly burned and disfigured. His silver crest is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Adrex was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.

Motivation: To be a Mayor again; and expand his business

Flaws: Hedonist, Racist. Bonds: Attractive, Enemies, Job. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Adrex Ebynichtomonis, Male Dragonborn Monk 17
Medium (6'6") Dragonborn, Chaotic Good (CR 17)
Armor Class 10
Hit Points 118 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)19 (+4)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6

Possessions: 1800 pp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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