Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is beige and curly. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with his god.
History: Sun hails from a village terrorized by dire rats. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Artistic. Bonds: Adventurer, Religious, Enemies. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 44 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
Possessions: 3000 gp. Old masterpiece painting (1900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Large well-done wool tapestry (400 gp). Gold music box (3000 gp). Solid gold idol (200 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Wants to work out more often; and revenge
Ideals: Entrepeneur, Athletic. Bonds: Enemies, Attractive, Mentor. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 600 gp. Blue sapphire (1600 gp). Sard (30 gp). Citrine (30 gp). Bloodstone (30 gp). Pink pearl (50 gp). Deep blue spinel (700 gp). Blue star sapphire (1600 gp). Moss agate (10 gp).
Flame Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries greataxes. He has moderate length orange fur. His eyes, though not visible through his cowl, are yellow.
Personality: Eccentric and domineering, Flame will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Fighting, Extrovert. Flaws: Addict, Racist, Antagonistic. Bonds: Adventurer. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Gennal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His tied-back hair is blonde. He has a dull look in his blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.
History: When he was but 4 years old his parents immigrated from the south. Gennal was born on a far southern desert where he grew up under the tutelage of his father, an expert Courier. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly, Shy, Mundane. Bonds: Immigrant. Occupation: Courier
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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