Morthos Guile, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears pastel painted combat armor at almost all times. His brown hair is knotted and matted. His eyes are gold and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Morthos's homeland. Morthos decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Lazy. Occupation: Fisher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Just what you see.
Percival Payton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 66 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
Possessions: 40 pp. Silver comb with moonstones (900 gp). Jeweled anklet (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.
Henry Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright white suits and hats. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Henry hails from a village terrorized by brigands. In his 12th year, his parents were killed by a brigands raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Logical. Flaws: Selfish. Bonds: Enemies, Adventurer. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears brown trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He keeps his beige fur in a flapper bob. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Flaws: Disease, Forgetful. Bonds: Rich, Job. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!


