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NPC Generator

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Advanced [show]


Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Tailor soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Poor, Job. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Cotton, Male Human Sorcerer 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Sammal Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is overprotective of those who hire his services. Sammal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Doctor, who enjoyed hunting, Sammal was taken on many hunting expeditions. Sammal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Meet up once more with his childhood friend; and to protect his home

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Guardian, Nature, Adventurer. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Sammal Nowhere, Male Tiefling Bard 16
Medium (6'9") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 43 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 15 (+2)19 (+4)
Skills Investigation +7
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433

Possessions: 1000 gp. Tiger eye turquoise (10 gp). Iolite (20 gp). Deep blue spinel (1600 gp). Eye agate (10 gp). Tourmaline (130 gp). Deep blue spinel (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Yurk Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and Yurk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Yurk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Yurk was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Insane, Greedy, Depressed. Bonds: Poor, Military. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Yurk Thorpe, Male Half-Orc Bard 7
Medium (6'6") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 10 (+0)7 (-2) 16 (+3)12 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Donaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. He wears his silver crest up. He wears crescent spectacles with a black brim.

Personality: Donaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Racist, Addict, Insomniac. Bonds: Immigrant. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Donaar Jerynomonis, Male Dragonborn Monk 7
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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