Stannor Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His brown hair is knotted and matted. His eyes are likewise gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born in the east, but his parents moved at a very young age to the west. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Flaws: Disease. Bonds: Adventurer, Immigrant, Family, Military. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp.
Henry Myerscough, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a small bristly mustache and wavy silver hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and regain custody of his daughter
Flaws: Ugly, Insane. Bonds: Family, Nature, Immigrant. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Jet (40 gp). Moss agate (16 gp). Jade (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Ortegar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. He wears a colorful flower in his golden hair. His eyes are blue and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Pacifist. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 64 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp.
Sammal Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and white robe with the hood down, and carries sickles. He wears his silver hair up. His gold unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the south. A freak accident while working with his Laborer mother left him crippled. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Fighting. Flaws: Disease, Antagonistic, Shy. Bonds: Immigrant. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 78 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Celestial
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
Possessions: 6000 gp. Alexandrite (200 gp). Violet garnet (200 gp). Freshwater pearl (15 gp). Hematite (15 gp). Lapis lazuli (15 gp). Obsidian (15 gp). Lapis lazuli (15 gp). Star rose quartz (20 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
