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NPC Generator

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Advanced [show]


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his yellow fur in a flapper bob. This green eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Weaver again; and expand his business

Ideals: Entrepeneur. Flaws: Forgetful, Disease. Bonds: Job, Family. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Windy On the Water, Male Tabaxi Druid 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 500 sp. Hematite (9 gp). Brown-green garnet (100 gp). 1 Good lock.


Social Check DCs


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'11" and wears a tan tunic with green highlights, and long red pants that bunch up around his shoes. His brown hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Altho was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Extrovert, Persistence, Logical. Flaws: Insane, Shy. Bonds: Has a crush. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Altho Jamjar, Male Halfling Ranger 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Black velvet mask with numerous citrines (70 gp).


Social Check DCs


Gildmak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He is a great chef.

History: He was born in the north. In his 18th year, his parents were killed by a gnolls raid, leaving Gildmak alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gildmak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Pacifist, Gifted. Bonds: Immigrant, Enemies. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Gildmak High-hill, Male Halfling Paladin 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 12 (+1)8 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2400 sp. Alexandrite (400 gp).


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in white turtlenecks beneath a blue coat with white slacks. He wears his auburn hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Lance took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Lance Yorke, Male Human Aristocrat 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 8 (-1)16 (+3)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1400 gp. Smoky quartz (80 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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