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NPC Generator

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Advanced [show]


Spear Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has moderate length black fur. He has a dull look in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Spear reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Spear Thundercloud, Male Tabaxi Sorcerer 9
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Arcana +6, Stealth +6
Senses Passive Perception 13
Languages Common, Infernal, Terran, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 900 gp.


Social Check DCs


Gûndza Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Job, Rich, Nature, Criminal record. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Gûndza Ridley, Male Half-Orc Paladin 5
Medium (6'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His red hair is greasy and uncared for. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Miner again.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Lance Dayton, Male Human Barbarian 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 129 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 10 (+0)18 (+4)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 2000 gp. Alexandrite (1200 gp). Black opal (700 gp). Carnelian (30 gp). Golden yellow topaz (1200 gp). Red spinel (100 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy brown hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Nicor Merit, Male Tiefling Warlock 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 110 gp. Tourmaline (140 gp).


Social Check DCs

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