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NPC Generator

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Advanced [show]


Corkitron Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his black hair. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: Corkitron was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Corkitron Leagallow, Male Halfling Warlock 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Just what you see.


Social Check DCs


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: An older man who prefers to wear green clothing when he does not wear armor, he is not a threatening figure. His brown hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Mindartis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and to get a good night's sleep

Ideals: Extrovert. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mindartis Ofandrus, Male Elf Sorcerer 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 90 pp. Alexandrite (600 gp). Citrine (60 gp). 3 Alchemist’s fire. 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His blonde hair is kept up in a ponytail inside a broad hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Mundane, Depressed. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Altho Jamjar, Male Halfling Wizard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 gp. Jade (100 gp). Rock crystal (80 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He sports a flattop fur cut. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Tabaxi culture. He also has developed a complete distrust of the Painter profession.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Architect soon after.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Racist. Bonds: Rich, Job, Nature. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Commoner 7
Medium (6'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)18 (+4) 15 (+2)15 (+2)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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