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NPC Generator

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Advanced [show]


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears skinny pants and wears a brown and red robe with the hood down. He has a hunchback. He wears a top hat to cover his moderate length red fur. His blue eyes are slightly larger than normal.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: He comes from a rich eastern family. Spring was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Server. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Insane. Bonds: Adventurer, Rich, Immigrant. Occupation: Server

Voice: French accent

Attributes [hide]

Spring Candle, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: Carnelian (70 gp). White pearl (150 gp). Moonstone (70 gp). Golden pearl (150 gp). Golden pearl (150 gp). Sardonyx (70 gp).


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this eastern man is dressed in earthy colors with a black and brown handkerchief worn on his left side. His crest is gold and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dazzazn was born the youngest of three triplets. A gifted student he started as a Miner, but he got bored and became a Marshal. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Family, Job. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Wizard 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 120 pp. Smoky quartz (70 gp). Star ruby (1200 gp). Black pearl (1400 gp). Smoky quartz (70 gp). Bloodstone (70 gp). Banded agate (14 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His orange fur is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Passionate. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Seven Wind, Male Tabaxi Druid 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Bharash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying blue crest a little too much giving a sharp blue color. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature, Adventurer. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Bharash Fharngnarthnost, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 220 gp. 4 Thunderstones.


Social Check DCs

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