Melech Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His thin eyebrows rest above his beady gold eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Tiefling compassion.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Military, Nature. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 94 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Nelkin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. After a long history of fighting, Nelkin and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 9)
Armor Class 11
Hit Points 92 (9d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Draconic, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1800 gp. Star rose quartz (70 gp). Amethyst (160 gp). Carnelian (70 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hobart hails from a village terrorized by gnolls. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many gnolls want him driven away.
Ideals: Impeccable. Flaws: Disease. Bonds: Nature, Adventurer, Enemies. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 16)
Armor Class 16
Hit Points 110 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 21 (+5) | 19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 5000 gp. Alexandrite (400 gp). Zircon (60 gp). Star rose quartz (60 gp). Violet garnet (400 gp). Rock crystal (60 gp). Amethyst (100 gp). White opal (1300 gp). White pearl (100 gp). Star ruby (1300 gp). Jasper (60 gp). Star rose quartz (60 gp).
Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports blue clothing, slightly heavier than average wear. His hair is golden and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 500 sp. Rose (60 gp). Tourmaline (80 gp).
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