Orsik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He has moderate length brown hair. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. One day when Orsik was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Orsik was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Someone believes him a fraud; and doesn't want to be a knight and was forced into it by his family
Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 28 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 20 (+5) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Everburning torch.
Morgran Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and green robe with the hood down. His skin is fair and his fingers are delicate and long. He sports a long white beard, and similarly colored long hair. His fierce green eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He got into the Ploughman business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He was granted arcane powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Optimist, Artistic, Gifted. Bonds: Job, Family. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 61 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1200 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Jabbie Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tan leather gloves, a tan jacket, and tight pants. He sports a long golden beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: Jabbie wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Jabbie studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.
Motivation: Retire the richest man in the south.
Ideals: Disciplined, Logical, Gifted, Entrepeneur. Flaws: Disease. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (500 gp). Solid gold idol (200 gp).
Scrag Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.
History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a giants raid, leaving Scrag alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants a kiss; and a deep hatred of giants
Flaws: Ugly. Bonds: Religious, Military, Enemies, Has a crush. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

