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NPC Generator

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Advanced [show]


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a morningstar. He keeps his lavender fur in a pixie cut. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Great Of Claws, Male Tabaxi Fighter 9
Medium (6'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 104 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills History +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 8000 sp. Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Ernest began to lead the lost caravan. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Entrepeneur. Bonds: Enemies, Family, Slave, Adventurer. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Trollope, Male Human Cleric 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs


Nordak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He keeps his red hair in a flapper bob. His eyes are a pleasant blue.

Personality: A skeptical and narcissistic man, Nordak's first love is himself. His second love is also himself. A true patriot, Nordak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Bonds: Attractive, Poor, Military. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Nordak Goldfinder, Male Dwarf Bard 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)9 (-1)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. Deep blue spinel (1000 gp). Rock crystal (40 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Rimmon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He has wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Insomniac, Shy, Impulsive, PTSD. Bonds: Military, Family. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Rimmon Wit, Male Tiefling Barbarian 3
Medium (6'7") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Auran, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp. 2 Smokesticks. 1 Antitoxin. 1 Antitoxin.


Social Check DCs

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