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Advanced [show]


Windy Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His beige fur is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Windy Prim Posies, Male Tabaxi Fighter 16
Medium (5'11") Tabaxi, Lawful Evil (CR 16)
Armor Class 14
Hit Points 114 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Celestial
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4

Possessions: 1100 pp. Chrysoprase (80 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Obsidian (5 gp). Black pearl (1100 gp). Deep green spinel (70 gp). Alexandrite (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Darrow Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Bonds: Attractive, Family, Mentor, Criminal record. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Darrow Nimblefingers, Male Halfling Druid 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 14
Languages Common, Halfling, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs


Râsh Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, violet cloak. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Racist. Bonds: Slave. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Râsh Blankley, Male Half-Orc Sorcerer 15
Medium (6'2") Half-Orc, Neutral Good (CR 15)
Armor Class 11
Hit Points 68 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills History +7, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 700 pp. Silver comb with moonstones (700 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Embroidered and bejeweled glove (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Medium magic item.


Social Check DCs


Heward Westcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and catlike.

Personality: Eccentric and domineering, Heward will drive conversation. As long as the job gets done he does not care how it got done.

History: He got into the Junk Dealer business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Professionalism. Bonds: Job, Nature, Rich. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Westcott, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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