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NPC Generator

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Advanced [show]


Melech Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" southern man, he very much looks the part of a Sculptor. His hair, while still mostly silver, has prominent grey streaks. His silver eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Carpenter profession.

History: Melech was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was always very intelligent and has formed a secret society of freemasons.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Rich. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Melech Ideal, Male Tiefling Cleric 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs


Simon Bing, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears light armors faded through time and improper care. His hair, while still mostly auburn, has prominent grey streaks. His fierce amber eyes like to dwell on things.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a small toy that he constantly fidgets with.

History: When he was but 8 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Simon Bing, Male Human Expert 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills History +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp. Tiger eye turquoise (5 gp). Star rose quartz (70 gp). Azurite (5 gp). Golden yellow topaz (700 gp). Moss agate (5 gp). Eye agate (5 gp). Chalcedony (70 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his brown eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Criminal record. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Ansley, Male Human Fighter 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Zircon (30 gp).


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy blue suit. His hair is red and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Attractive, Religious, Rich. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

John Bentham, Male Human Bard 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 110 gp.


Social Check DCs

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