Mamnen Allure, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His silver hair is lengthy. His eyes are likewise white.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a necromancer, Mamnen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Mamnen was born on a far western plains where he grew up under the tutelage of his mother, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Mentor, Immigrant. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. Aquamarine (300 gp). 1 Masterwork Common Ranged Weapon.
Cairn Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears a fancy white suit. His clothes are grease stained in places. He has silver hair. His eyes are likewise white.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Cairn studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he feels kind of lost in life
Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 59 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (900 gp). Solid gold idol (500 gp). An abacus with copper, silver and gold markers (130 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (400 gp). A roughly beaten golden orb (130 gp). Gold cup set with emeralds (12000 gp). Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (40 gp). Gold cup set with emeralds (12000 gp).
Varis Floshem, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. He has brown eyes and a brown hat with a violet feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: Born in the north to a Shepherd, Varis learned a great deal about his mother's area of expertise. He worked as a nervous Shepherd and found it very stressful. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Habor Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and balancing his hectic life and new sailor responsibilities is difficult
Bonds: Rich, Attractive, Religious, Has a crush, Nature, Job. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Alexandrite (300 gp).
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