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NPC Generator

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Advanced [show]


Curran Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His red hair is knotted and matted. He has violet eyes and a red hat with a yellow feather.

Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, In love, Rich. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Curran Nimblefingers, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp. Golden pearl (90 gp).


Social Check DCs


Astar Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Astar Destiny, Male Tiefling Monk 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


William Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is golden, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

William Musumeci, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. Smoky quartz (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerbo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of falchions on his belt, each one with a amber on the hilt. He keeps his golden hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gerbo was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his sister

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerbo Cobblelob, Male Gnome Commoner 9
Small (3'8") Gnome, Lawful Good (CR 9)
Armor Class 15
Hit Points 51 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1400 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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