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Advanced [show]


Paymon Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He wears an entirely pastel suit with red socks and a vest with buckled shoes. He has a hunchback. He has wavy purple hair. He has white eyes and a pastel hat with a red feather.

Personality: He has always had a great fascination with Tiefling culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism, Logical. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Paymon Mute, Male Tiefling Monk 18
Medium (6'3") Tiefling, Chaotic Neutral (CR 18)
Armor Class 10
Hit Points 103 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +8, Intimidation +9
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2

Possessions: 600 pp. Cloth of gold vestments (120 gp). Gold and topaz bottle stopper cork (1400 gp). Gold dragon comb with red garnet eye (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold dragon comb with red garnet eye (1400 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Solid gold idol (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Gold and topaz bottle stopper cork (1400 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Delebean Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a black poncho over his likewise colored trousers and shirt. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Delebean Glittergem, Male Gnome Rogue 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 10 (+0)17 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Coral (90 gp). Red garnet (90 gp).


Social Check DCs


Percival Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: He was born on a small isolated farm. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Ploughman like his father before him.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Bulsara, Male Half-Elf Expert 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Ar-Karo Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. He wears a colorful flower in his red hair. His eyes are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: The child of a Spice Merchant, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. Ar-Karo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Spice Merchant; and to share knowledge with the world

Ideals: Professionalism, Logical. Bonds: Attractive, Nature, Has a crush. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Ar-Karo Harlow, Male Half-Orc Commoner 12
Medium (6'9") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 18 (+4)15 (+2)
Skills Medicine +8, Stealth +6
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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