Quick Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He sports a flattop fur cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Quick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of northern immigrants he idolized his mother. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Military, Immigrant. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Raer Horineth, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky blue painted plate armor. His white hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Raer reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Ugly, Emotional. Bonds: Criminal record, Military, Immigrant. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 42 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 6000 sp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Thradal Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a green costume with the symbols of magic on his torso. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise amber.
Personality: Calm and collected, he is a well trained Glassblower. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Succubi in disguise. His druidic abilities were realized during a raid on his village. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Job, Adventurer. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Gold dragon comb with red garnet eye (1800 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (1700 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eldon Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This violet eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Actor profession.
History: Gifted from a young age, Eldon studied abroad. He worked as a nervous Navigator and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a actor again
Ideals: Athletic, Gifted. Bonds: Job, Criminal record. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 41 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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