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Advanced [show]


Raam Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Scribe uniform. He wears a broad hat to hide his balding. His red eyes peer out from beneath his broad black hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Job, Military, Nature, Criminal record. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Raam Conviction, Male Tiefling Aristocrat 5
Medium (5'8") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 15 (+2)19 (+4)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 20000 cp. Lapis lazuli (9 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His black hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 6 years old his parents immigrated from the north. In his 15th year, his parents were killed by a giants raid, leaving Chay alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a crush on the local Sellsword; and he has passion for adventuring and risk

Bonds: Attractive, Adventurer, Immigrant, Enemies, Has a crush. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Chay Sunmeadow, Male Halfling Ranger 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. Solid gold idol (900 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is lavender and curly. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Navigator, but he got bored and became a Sage. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Joker, Optimist, Artistic. Bonds: Job. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Three Of Winter, Male Tabaxi Sorcerer 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2400 gp. Aquamarine (1400 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp). Jade (130 gp). Deep blue spinel (1400 gp). Hematite (16 gp). Rose (20 gp). 1 Minor magic item.


Social Check DCs


Arannis Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arannis was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Arannis Caphaxath, Male Half-Elf Monk 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 2000 sp.


Social Check DCs

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