Kugáluga Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Guard, who enjoyed hunting, Kugáluga was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire.
Ideals: Athletic, Gifted. Bonds: Attractive, Has a crush, Nature. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 40 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 6000 sp. Coral (60 gp). Peridot (40 gp).
Ethereal Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He is physically well-built. His fur is short and black. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ethereal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate, Fighting. Bonds: Nature, Poor, Religious. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 17)
Armor Class 14
Hit Points 132 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +10 / 5d4+4, Grapple +4
Possessions: Red garnet (70 gp). Malachite (12 gp). White opal (700 gp). Onyx (40 gp). Violet garnet (500 gp). Bloodstone (40 gp). Emerald (700 gp). Citrine (40 gp). Chrysoprase (40 gp). Blue sapphire (700 gp). Eye agate (12 gp). Eye agate (12 gp). Blue quartz (12 gp). Blue quartz (12 gp). Amethyst (70 gp). Aquamarine (500 gp). Deep blue spinel (500 gp). Banded agate (12 gp). Hematite (12 gp). Black opal (700 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Chalcedony (40 gp). Red garnet (70 gp). Onyx (40 gp). Lapis lazuli (12 gp). Amber (70 gp). White pearl (70 gp). Red spinel (70 gp). Deep green spinel (70 gp).
Nákra Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His brown hair is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Nákra hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against drow; and he's looking for his big break
Ideals: Athletic, Disciplined. Bonds: Poor, Adventurer, Enemies, In love. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Beloril Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is thinning but still full. His blue eyes peer out from beneath his feathered pastel hat.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: The child of a Adventurer, who enjoyed hunting, Beloril was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp. 2 Thunderstones.
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