Nuraval Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 pp. 4 Antitoxin.
Bharash Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with violet socks and a vest with buckled shoes. He is portly but not overly obese. He wears a deerstalker hat to cover his moderate length blue crest. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Bharash was born the youngest of three triplets. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Navigator for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Flaws: Ugly, Insane. Bonds: Job, Rich, Family. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Lapis lazuli (6 gp). Golden yellow topaz (1400 gp). Brown-green garnet (80 gp). Chrysoprase (80 gp). Star rose quartz (80 gp). Lapis lazuli (6 gp). Violet garnet (1400 gp).
Morkral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and wears a simple grey robe with brown stripes complete with hood. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Curran Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is bald on top and has large brown tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He inherited the family business which he has now maintained for 14 years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly. Bonds: Enemies, In love, Slave, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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