Bharash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no crest. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. In his 13th year, his parents were killed by a gnolls raid, leaving Bharash alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bharash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge; and to pay off his debts
Ideals: Justice. Flaws: Ugly, Shy, Mundane. Bonds: Enemies, Debt. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 111 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Halfling, Druidic
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Peridot (20 gp). Pink pearl (150 gp). Jade (150 gp). Chrysoprase (20 gp). Brown-green garnet (150 gp). Hematite (16 gp).
Suhnae Floshem, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 61 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1600 gp. Sard (50 gp). Peridot (50 gp). Tiger eye turquoise (13 gp). Sard (50 gp). Golden yellow topaz (700 gp). Blue quartz (13 gp). Tiger eye turquoise (13 gp).
Gimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his red robe and has his longsword always slung over his shoulder. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Adran Hanali, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a large black jacket. He wears a colorful flower in his auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Ploughman business at a young age. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now owns his own business.
Motivation: To be a Shepherd again; and doesn't want to be a ploughman and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Family. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

