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NPC Generator

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Advanced [show]


Beiro Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Beiro grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Beiro Wasanthi, Male Elf Paladin 10
Medium (5'3") Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Athletics +5, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 9000 sp. Aquamarine (1100 gp). Banded agate (13 gp). Lapis lazuli (13 gp). Smoky quartz (70 gp). Blue diamond (3000 gp). Alexandrite (1100 gp). Iolite (70 gp). Rhodochrosite (13 gp).


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His auburn hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He is harsh and unforgiving.

History: He was always a brilliant, if unscrupulous mind. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Manfred Upton, Male Human Druid 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. Smoky quartz (70 gp). 1 Banded mail.


Social Check DCs


Az-Bror Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His long blonde hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Az-Bror was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Family, Nature, Religious. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Az-Bror Redfield, Male Half-Orc Aristocrat 4
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Religion +3, Stealth +6
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a grey coat over a white low-cut shirt, and a small hat upon his head, and his gloved hand is found clutching a hand crossbow. His auburn hair is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: The child of a Bricklayer, who enjoyed hunting, Nuraval was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp.


Social Check DCs

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