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NPC Generator

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Advanced [show]


Xappan Love, Male Tiefling [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears dark leathers with embroidery. He wears a feathered hat to cover his moderate length white hair. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Fisher, Xappan learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Xappan and his spouse have recently divorced.

Motivation: To be a Beggar again; and wants to open a new tavern

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Religious, Job. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Xappan Love, Male Tiefling Monk 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Guy Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy, Insane. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Guy Holland, Male Half-Elf Rogue 10
Medium (5'6") Half-Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +7

Possessions: Peridot (20 gp). Moss agate (5 gp). Citrine (20 gp). Tourmaline (140 gp). Zircon (20 gp). Iolite (20 gp).


Social Check DCs


Hamil Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, black cloak. His chestnut hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Knight, Hamil learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a orcs raid, leaving Hamil alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and retire the richest man in the west

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Hamil Strongbones, Male Halfling Ranger 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp. Azurite (6 gp). Coral (60 gp).


Social Check DCs


Erky Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His whole body is exceptionally muscular. His moppish auburn hair is in a traditional bowl cut. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Erky Humplebumple, Male Gnome Monk 5
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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