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NPC Generator

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Advanced [show]


Baern Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. With a patchy chestnut beard and wild chestnut hair. He has green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Baern's homeland. Baern decided to take the middle way and become a bodyguard. He has dedicated himself to building a better village for his children.

Motivation: He's attracted to the PC; and to reunite with his old friends

Ideals: Fighting. Flaws: Greedy. Bonds: Rich, Immigrant, Adventurer, Has a crush. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Baern Bloodkith, Male Dwarf Warlock 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 21 (+5)18 (+4) 15 (+2)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Halfling, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Abad Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair, when down, is lengthy. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Abad was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He was granted martial powers by his dying sister.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Athletic, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Abad Intellect, Male Tiefling Druid 11
Medium (6'10") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1000 gp.


Social Check DCs


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in grey turtlenecks beneath a brown coat with green slacks. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Rich. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Fonkin Murnig, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Immeral Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries flails. He wears a feathered hat to cover his moderate length blonde hair. His fierce hazel eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his father was called into army service. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Adventurer. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Immeral Selevarun, Male Elf Rogue 7
Medium (5'0") Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 10 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Fiery yellow corundum (800 gp). Moss agate (4 gp).


Social Check DCs

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