Shadow Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has orange fur. His half smiles and blue eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted, Logical. Bonds: Attractive, Slave. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 2000 sp. Amber (80 gp). Chalcedony (50 gp). Red garnet (80 gp). Tourmaline (80 gp). Aquamarine (1600 gp).
Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a white and brown robe with the hood down. His hair is brown and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He struck the Adventurer job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 78 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Giant, Sylvan, Ignan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 5000 gp. A necklace of small pink pearls (6000 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (6000 gp). Gold and topaz bottle stopper cork (400 gp). Jeweled gold crown (7000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Minor magic item. 1 Minor magic item.
Rurik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white shirt with thin yellow vertical stripes and tan pants. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 114 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 3000 gp. Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Leaf was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Joker, Persistence, Optimist. Bonds: Adventurer, Job. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 360 gp.
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Their contribution stands as a beacon of hope for all adventurers!
